Walking on a Dream
For my spring 2012 animation basics class, I was assigned to make an abstract motion graphic that went along with 10 seconds of music. I used Adobe After Effects and Illustrator. The song is Walking on a Dream by Pogo.
In the spring of 2012 I was hired to animate a moving background for a music video geared at children aged 2-7. Oh Susannah! is a popular children’s entertainer in the Washington DC/Maryland/Virginia area. I used illustrator and Adobe After Effects.
Sparklehorse illustrations to be printed in the 31st issue of Tastemakers Magazine, a student-run music publication. I worked with the idea of a “southern gothic” aesthetic, that is reflected in a lot of Sparklehorse’s music. It took quite a few weeks of conversations to figure out what that meant! These are Digital Collages.
Selected Watercolor Studies
In the summer of 2012 I had the opportunity to go on a studio-based study abroad trip to Ballyvaghan, Ireland. What captivated me the most about this new place was that even the most commonplace objects were different from their American counterparts. I chose to draw attention to this by depicting the everyday in a series of careful watercolor studies using exaggerated colors.
This illustration is a part of a series of 5, which was a component of my final project 2D Foundation in the spring of 2011. We were challenged to pick 5 objects from our life and draw them 25 distinct ways. I was inspired by children’s book illustrations when creating this piece. The boots were drawn in Prisma ink.
Barrie School Safer-versary Cover
The program cover for the 2010 Barrie School Review. It was the theater’s 10th anniversary, so they were performing selections from all the musicals they had done in the past. I incorporated Barrie’s nautilus logo and elements from each show; the smallest chamber represents their first musical, spiraling consecutively outwards as the chambers grow. Materials used were Copic markers and Prisma ink.
This year I participated in the 2013 Global Game Jam! It was an amazing experience, even if we didn’t leave with a fully exported game. Here is the pixel art I made for Umbra, our game based on Edgar Allen Poe’s the telltale heart. In the game, the user would experience the story of a woman trying to escape her regrets. As she walked through her mind, she would pick up items that would reveal more of the story, and would keep her regrets from overtaking her.
The game map was going to randomly spawn; these are the clusters we were working with.
Here are two of the cutscenes mentioned above.
This is the cover image for a newsletter released in Spring 2011 to an audience of 25+ readers. Myself and a few other members of a chatroom teamed up to make a small publication highlighting various members of the community. Due to scheduling constraints, only one issue was ever completed and circulated, but it was very well received.
The design was made and completed in Adobe Illustrator.
The final assignment for my spring 2011 color theory class. We had to combine complementary and an analogous colors in a composition. I designed my project in Adobe illustrator, lasercut the shapes, and painted them after gluing them together. Below is my finished project above the initial design.
Wendy Schiller is an animation student living in New England, with a taste for comic books and Indian food.
When she’s not working, Wendy drinks green tea and hangs out online. Feel free to contact her at firstname.lastname@example.org or any other of her social platforms.
For a copy of her resume, please email her.
If you have a question, a request, a desire to request questions, or just want to say hi, drop me a line at: